Feb 26, 2010, 09:55 PM // 21:55
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#321
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Lion's Arch Merchant
Join Date: Dec 2006
Location: Lynxkind Atrium, Echovald Forest, Cantha
Guild: Death Bringers Union [DBU]
Profession: R/
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Quote:
Originally Posted by Fallen Conspirator
not true.
i feather farm on my derv all the time =] close to 7 stacks in little over 2 hours.
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but you wont get 10k for a stack anymore, cause the main market died. At this post it is 370 for 10, meaning 9.25 per stack, and it is probably only going to fall
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Feb 26, 2010, 09:59 PM // 21:59
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#322
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Krytan Explorer
Join Date: May 2008
Profession: A/
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Quote:
Originally Posted by Martin Kerstein
In the aftermath of a new build we always keep an eye on how those changes play out and what new builds players are coming up with. We agree that Seeping Wound is too powerful, and we will tone it down later today.
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Yes, continue to kick the usefulness of my sin into the toilet.
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Feb 26, 2010, 10:00 PM // 22:00
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#323
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Forge Runner
Join Date: Nov 2006
Profession: A/N
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Quote:
Originally Posted by kade
wonder what everyone will do with their sins now...
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I'll be using daggers and sometimes a scythe. You know, dealing massive damage and throwing SY around. The usual.
Thanks for your concern!
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Feb 26, 2010, 10:03 PM // 22:03
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#324
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Lion's Arch Merchant
Join Date: Jan 2008
Guild: Myst
Profession: A/
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Quote:
Originally Posted by Martin Kerstein
In the aftermath of a new build we always keep an eye on how those changes play out and what new builds players are coming up with. We agree that Seeping Wound is too powerful, and we will tone it down later today.
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If you are doing another update, and I hope I don't sound selfish, but would it possible to fix some hero AI's? I really dislike the fact that my Xandra almost never casts destructive was glaive, and only uses Ritual lord and Soul twisting only after she summons all her spirits. I hope that you can resolve this too along with seeping wound.
Thanks
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Feb 26, 2010, 10:15 PM // 22:15
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#325
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Lion's Arch Merchant
Join Date: Dec 2006
Location: Lynxkind Atrium, Echovald Forest, Cantha
Guild: Death Bringers Union [DBU]
Profession: R/
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Quote:
Originally Posted by instanceskiller
If you are doing another update, and I hope I don't sound selfish, but would it possible to fix some hero AI's? I really dislike the fact that my Xandra almost never casts destructive was glaive, and only uses Ritual lord and Soul twisting only after she summons all her spirits. I hope that you can resolve this too along with seeping wound.
Thanks
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I have a theory behind this, and it is they have programmed the heroes with personality. 2 good examples of this are Tahl and Vekk. I run UA on Tahl, and sometimes she uses it fine, sometimes I have to micro it, just as if she is kinda moody. In the case of Vekk, a friend couldn't get him to use wards, yet Zhed used them fine.
If they do mod the hero AIs, I would like to see them keep this kinda trend, but yeah, it is crap sometimes when it affects all heroes of that class, or when there is limited ones of that class and only one is reasonably accessible (like the Rit class)
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Feb 26, 2010, 10:17 PM // 22:17
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#326
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Desert Nomad
Join Date: May 2006
Location: middle of nowhere
Guild: Krazy Guild With Krazy People [KrZy]
Profession: R/
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Quote:
soul twisting
from guild wars wiki
jump to: Navigation, search
soul twisting
id unset
* 5 energy
* 15 recharge
profession
ritualist
attribute
spawning power
type
elite skill
campaign
factions
animation
click to view
elite skill. For 5...37...45 seconds, your binding rituals cost 15 less energy (minimum 10) and recharge instantly. Soul twisting ends after 1...3...3 binding ritual[s].
Concise description
elite skill. (5...37...45 seconds.) your binding rituals cost 15 less energy (minimum 10) and recharge instantly. Ends after 1...3...3 binding ritual[s].
no pvp only version
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lolwut
lolwut
lolwut
lolwut
lolwut
lolwut
lolwut
lolwut
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Feb 26, 2010, 10:22 PM // 22:22
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#327
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Lion's Arch Merchant
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Quote:
Originally Posted by Martin Kerstein
In the aftermath of a new build we always keep an eye on how those changes play out and what new builds players are coming up with. We agree that Seeping Wound is too powerful, and we will tone it down later today.
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Please do not forget to revert nerfs done to Aggressive Refrain and Soldier's Fury as Test Krew failed at testing these changes also.
Thanks.
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Feb 26, 2010, 10:23 PM // 22:23
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#328
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Lion's Arch Merchant
Join Date: Jan 2008
Guild: Myst
Profession: A/
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Quote:
Originally Posted by Ariovist Lynxkind
I have a theory behind this, and it is they have programmed the heroes with personality. 2 good examples of this are Tahl and Vekk. I run UA on Tahl, and sometimes she uses it fine, sometimes I have to micro it, just as if she is kinda moody. In the case of Vekk, a friend couldn't get him to use wards, yet Zhed used them fine.
If they do mod the hero AIs, I would like to see them keep this kinda trend, but yeah, it is crap sometimes when it affects all heroes of that class, or when there is limited ones of that class and only one is reasonably accessible (like the Rit class)
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Oh that could be an idea actually, I will have to test that with razah once I get him. Never bothered to as rt heroes didn't seem all too worthwhile. Thank you.
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Feb 26, 2010, 10:25 PM // 22:25
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#329
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Jungle Guide
Join Date: Feb 2008
Location: The Shiverpeaks
Guild: [KISS]
Profession: W/
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Well, now that warriors have been buffed and SF sins have been obliterated to hell - I hope - I couldn't think of a better time to get back in the game. Thanks Anet, loved the update.
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Feb 26, 2010, 10:26 PM // 22:26
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#330
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Grotto Attendant
Join Date: Aug 2007
Location: Canada
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Quote:
Originally Posted by Ariovist Lynxkind
I have a theory behind this, and it is they have programmed the heroes with personality.
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I really hope this isn't the case.
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Feb 26, 2010, 10:36 PM // 22:36
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#331
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Lion's Arch Merchant
Join Date: Dec 2006
Location: Lynxkind Atrium, Echovald Forest, Cantha
Guild: Death Bringers Union [DBU]
Profession: R/
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Quote:
Originally Posted by Zahr Dalsk
I really hope this isn't the case.
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I have seen it happen so often with various heros that I think it is true. I mean, look at Koss and MOX's Agro Magnatism
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Feb 26, 2010, 10:39 PM // 22:39
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#332
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Krytan Explorer
Join Date: Mar 2007
Location: Rocky (Dragon)Mountains
Profession: Mo/Me
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Thank you in advance, Martin Kerstein!
But please, don't make the skill totally useless again, try to make it playable, increase the recharge a bit or tone down the dmg to 20.....25.
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Feb 26, 2010, 11:40 PM // 23:40
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#333
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Forge Runner
Join Date: Sep 2006
Location: AZ
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Quote:
Originally Posted by Dark Paladin X
Okay, all I want was a good farming build that can protect me from interrupts and spells and the ruined it.
Now then, sins are now just 100% useless in PvE now. I mean, NOTHING can farm raptors AND get good loot at the same time (and no, W/N 100 blades doesn't count due to the fact that you get crappy drops when compared to permasin build).
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wow, you never did learn to play the game did you.......
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Feb 26, 2010, 11:50 PM // 23:50
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#334
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Lion's Arch Merchant
Join Date: Feb 2006
Location: GMT -5
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Wow, Anet ... how did you know that my Xbox 360 needed more playtime ... because (as a person who's already GWAMM'd his title character and filled his HoM with every item that I wanted) I had no goals left with Guild Wars other than to farm to buy vanity weapons and armor.
Considering you haven't provided a meaningful content update, farming was all that was left to me. Now you've killed even the small bit of fun that was remaining.
All you've done is irritate your veteran playing base who had nothing else to accomplish after spending well over 4 years on this game.
Oh, and having seen what you do as developers (and how the games old timers are treated with skill updates), don't count on a "return customer" when you push GW2....
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Feb 26, 2010, 11:57 PM // 23:57
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#335
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Frost Gate Guardian
Join Date: May 2009
Guild: Valiant Knight Order
Profession: Mo/
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Please make sure at the next update there isn't an accidental build that can be created like using SF in the 600 bar.. People are running Deadly paradox > Shadowform for DTSC Now it's perma spellbreaker..
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Feb 27, 2010, 12:03 AM // 00:03
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#336
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Desert Nomad
Join Date: Sep 2007
Location: New Zealand
Guild: CoA
Profession: N/
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Bye Seeping Wound. You will not be missed.
Edit: Nevermind, failed nerf.
Last edited by Chocobo1; Feb 27, 2010 at 12:06 AM // 00:06..
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Feb 27, 2010, 12:06 AM // 00:06
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#337
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Desert Nomad
Join Date: Sep 2009
Location: In a van, down by the river.
Guild: RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO if I know, ask Lynette.
Profession: R/
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Quote:
Originally Posted by Barrage
Yes, continue to kick the usefulness of my sin into the toilet.
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there's a difference between being useful and being overpowered.
Quote:
Originally Posted by Lex
Please do not forget to revert nerfs done to Aggressive Refrain and Soldier's Fury as Test Krew failed at testing these changes also.
Thanks.
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you say that as if the test krewe were the ones who finalized that and put it out.
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Feb 27, 2010, 12:13 AM // 00:13
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#338
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Frost Gate Guardian
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Quote:
Originally Posted by Del
you say that as if the test krewe were the ones who finalized that and put it out.
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test krewe don't have paragons. test krewe don't do pvp with paragons. these are facts.
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Feb 27, 2010, 12:17 AM // 00:17
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#339
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Forge Runner
Join Date: Apr 2008
Location: Texas
Guild: Reign of Judgment [RoJ]
Profession: Me/
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Quote:
Originally Posted by Chocobo1
Bye Seeping Wound. You will not be missed.
Edit: Nevermind, failed nerf.
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^ It's still 21 damage at 12 CS. Still incredibly powerful.
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Feb 27, 2010, 12:17 AM // 00:17
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#340
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Desert Nomad
Join Date: Jan 2010
Guild: [Pink]
Profession: P/
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to all of those who are pissed b/c of the nerfs to farming:
Please leave. You keep threatening to leave like the rest of us really care. Honestly, there is plenty of stuff to do in the game besides farm, so if you are so mad about the nerfs to farming, just leave already.
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